The work flow for v2.0 is very different, unlike v1.x, and IMO very effective. For one, you have to isolate identical Su textures if you want them to render with different "render features". For example if you use a specific "gray" for a mirror, and another wall surfaces in Su. When you make the mirror reflected in the render, all "gray", all the walls with "gray" will become mirrors. In order to avoid this, select another color for the mirror, or "make unique" the "gray" mirror in Su prior to rendering. However even if you forget, its easy to fix it. There are many other ways v2.0 is improved. The only way to learn is to start rendering. If nothing else, it is easy to learn, as long as you try not to duplicate your v1.x work flow. I also do not have to post process much anymore.