I've been grappling with the learning curve on this program for a while now and I've reached a point where I basically get it. I understand how things work pretty much. What bothers me and is always frustrating is that lights don't really work the way they do in the real world. For example, I created a small 10' by 10' room with an 8' ceiling, no windows. I began placing IDX lights in the space to see how they worked. I put every light on a different layer so I could turn them on and off at will. I then proceeded to preview render the space with different lights. The walls, ceiling and floor are an off white color. The results are not what I would expect if the lights are, in fact, supposed to act like their IDX description. I would expect, for example, that placing a couple of 100 watt incandescent wall sconces on one wall, the space would be pretty bright. It is lit, but there's a lot of darkness in the corners. If I place one fluorescent ceiling fixture, it lights the space more than if I put three. I've read about some issues that relate to this, and I have the latest version of Renditioner with the brightness and contrast controls. I can light a room well with these tools. What I want to do is light it realistically so I can show a client the difference, say, from having under cabinet lighting and not having it. I understand that this stuff is complicated, and I really appreciate what this program can do for the money. I'm not complaining. What would be very helpful is to have a comprehensive tutorial that would address different scenarios and go through the lighting strategies to get a realistic look. I don't think that's out there yet.
I'm attaching two renders that I did for a client to demonstrate this under cabinet lighting thing. It's not terrible, but it took a lot of work, and it was a little haphazard. And by the way, why does a black dishwasher face appear red?
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