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Renditioner compatible with sketchup 2014 available in the general discussion thread - SKETCHUP 2014.

Exterior Lighting
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* February 25, 2011, 05:07:33 PM
I design and produce custom architectural items (gazebos, entry ways, fountains, etc).  In the past I would simply draw things by hand for customers but now that I have found this program it has really opened my abilities to market new designs.

One problem I am having is achieving good external lighting conditions...it seems I am just throwing up as many lights as possible, setting the lumen to 4-5k and just seeing what happens...does anyone have suggestions...this is a render I just finished...i would like the dome to be light more towards the apex of the dome and possible the exterior to be a little better lit.  The goal here is for me to streamline my production time and do more in less time.

Any help is much appreciated.

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* February 25, 2011, 06:51:48 PM
#1
Which Rendetioner version are you using?

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February 26, 2011, 04:16:16 AM
#2
Can you also put the model up for folk to see how we can help?

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* February 26, 2011, 07:20:38 AM
#3
I am using the latest version of the renditioner, I just downloaded it about 7 days ago...not sure what the exact version number is

I tried to load the sketchup model file but it is too large, attached are additional pictures of the model.  If there is a way to compress the file please let me know and I will do this.




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* February 26, 2011, 07:24:04 AM
#4
I tried to compress into a zip file, i think it might be small enough now to upload

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* February 26, 2011, 03:00:01 PM
#5
There are three versions of Renditioner for the PC. v1.1 free, v1.2, and v2. v1.x and v2 are very different. On v2, select help, about..., and the popup will give you the version number.

What were the render settings you used?

Haven't opened your model, but one thing you can do is to point artificial lights out of view on the model to highlight various elements.

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* February 27, 2011, 07:37:17 AM
#6
I am using version 1.2.0.79

For lighting, the render settings were as follows:

Full Moon, IDX override, reset sun
Google sketchup shading set to complete dark
Exterior, Site
Artificial and Natural light

Lighting:
IDX Ceiling Light #01: Full Wide, Spotlight, 2000 lumens (inside gazebo)
IDX Point Light: medium spread, point lights, 5000 lumens
Roof and spotlights of gazebo external: full wide, spotlight, 3500 lumens (3 on roof, 3 on ground (2 at 45 degrees on each side, 1 straight on)

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* February 27, 2011, 08:09:59 PM
#7
I am on v2, so I can not test your model in a way to help you. In addition, I am not familiar with the settings you used, all of my exterior renders have been in daylight. If you are trying to light your model, but make it appear to be a night time view, How about removing the site, rendering in a day time mode, but set the environment colors to black. If you need the site, perhaps you can just color it dark.
« Last Edit: February 28, 2011, 01:22:34 AM by honoluludesktop »

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* February 27, 2011, 08:56:21 PM
#8
Here is a v2 render base on your model. Took about 5 minuets to adjust the textures, and render. I do not know what effect you are trying achieve, so it may not meet your expectations.

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« Last Edit: February 28, 2011, 01:21:19 AM by honoluludesktop »

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* February 28, 2011, 01:57:55 AM
#9
A day time scene.

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* February 28, 2011, 09:12:32 AM
#10
Thank you for the help, for adjusting the textures....did this alone make the difference in how much better lit the gazebo was?  Or did you do the daytime lighting just with the all black color settings like you mentioned?

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* February 28, 2011, 10:32:00 AM
#11
Both renders are with renditioner v2. The first image is a daytime render. The environment background was adjusted to black, and the platform darkened (v2 feature).

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March 05, 2011, 07:32:02 AM
#12
Something that will help is cleaning up the desing on the centre floor.  This is a texture on another texture on the same plane which can be a pain for the render to differentiate.  Make a hole the same shape as the design and drop it into that space.  Only one texture for any one space is the general rule of thumb.

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)