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Renditioner compatible with sketchup 2014 available in the general discussion thread - SKETCHUP 2014.

Color Control
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* March 09, 2011, 04:45:45 PM
Yes ... I'm back!!!

OK ... How do you refine the colors in Renditioner???

Look at the two examples:

1. Is a screen view in SU

2. Is a screen view after rendering in IDX

Q: Suggested fixes???

Thanks

U

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* March 09, 2011, 04:46:39 PM
#1
Oops ... here's IDX veiw.

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* March 09, 2011, 07:00:04 PM
#2
Your SketchUp model looks great. v 1.2 right? A rendered image is nothing like a SketchUp image. Part of the art of rendering, is to learn by experience to select the proper SketchUp color, then adjust the finish with Idx material finish". The sky and ground are from "Idx environment". Only way is to use a simple model, and experiment.

When I started, I used simple boxes, etc. Attached is a fun render I did with someone else's model, and a 2d face me people. The bedroom image is part of a set that sold the client on the design.

Btw, lines do not render, only faces. Use realistic textures, face me trees, and people. Find accessories on the Internet, etc. Also keep in mind that the best renders are almost always post processed (pp). If you get 70% of the way with v1.2, its easy to pp the final image.

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« Last Edit: March 09, 2011, 07:14:08 PM by honoluludesktop »

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March 10, 2011, 01:44:20 AM
#3
What do you mean exactly?

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* March 10, 2011, 06:50:57 AM
#4
@Mike -
I mean that I'm relatively happy with the colors as they stand in my SU model, but once in IDX, the colors are significantly different.

H suggested that its just a matter of practice and that SU colors don't really "translate" across to IDX. I was wondering if perhaps they are just getting "washed" due to something else (my lighting setup for example)???

Thanks as always!!!

U

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March 10, 2011, 07:00:58 AM
#5
I see, I think Im extra slow today.  I always find renders, no matter which program you use, overly saturated.  The easiest post process is to use gimp or irfanview to perform a white balance and desaturate the scen a bit.  This will make things glare less and be more natural.  The scene I have attached shows just how effective desaturation can be, it will be a bit fiddly with some scens being harder than others to get right but trial and error gets you there.

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* March 10, 2011, 07:35:31 AM
#6
Thanks Mike!

I have GIMP, and although I'm a total newbie with this whole rendering thing, I will try "post process" to fix the issue.

U

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