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Renditioner compatible with sketchup 2014 available in the general discussion thread - SKETCHUP 2014.

Drop Ceiling Lighting Q
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* April 05, 2011, 03:20:52 PM
Hey all,

I am doing a rendering of an old building with a new interior.  The first floor has a "drop ceiling" that also acts as the lighting. 4'x4' squares bounce the light from a light source above into the room. My first attempts just created the checker pattern on the floor, my other attempt was to use the premade square ceiling light and adjust it to 4'x4'.  However with over 100 of these on the first floor, it created nothing but white and black.

Due to the nature of the project, this is all I can show to explain what is needed.  This is a rendering 2 years ago before the project was put on hold.

Any recommendations?
Thanks

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* April 05, 2011, 03:56:36 PM
#1
Not sure I understand the problem. Are you using Idx V1 or Renditioner V2? If V1, did you try to use invisible lights in either up or down positions? V2 shouldn't be a problem.

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* April 05, 2011, 04:04:49 PM
#2
I am using V1/Skp 7Pro on Mac
« Last Edit: April 05, 2011, 04:07:35 PM by cProvost »

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* April 06, 2011, 02:20:43 AM
#3
Upgrading is a must, but v1 models may not render well without some changes. Try it out with v2 Express.  For v1, my previous suggestions are the best that I can do.

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* April 06, 2011, 11:20:43 PM
#4
Is there a V2 for mac yet?.. I thought there was some confusion, and is the upgrade cheaper for previous owners?

Here is what I came out with, I just used simple ceiling lighting, and photoshopped the lights out.
(this is merely a test render at 60%)


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* April 07, 2011, 02:14:37 AM
#5
Sorry, didn't see your post regarding the Mac. There is a 1.2 build for Mac, see forum header regarding news above. I am on a PC so I can't tell you how it works. It may be a maintenance release to run with SUv8.

Btw, when I first used v2, I had some difficulties when rendering models textured to render with v1. But once you understand the differences in rendering with v2, you can texture your Su models accordingly. With some old models, I had to go back to the model, and make various textures unique in order to get the effect I was looking for.
« Last Edit: June 23, 2011, 08:51:01 PM by honoluludesktop »

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* April 07, 2011, 02:17:38 AM
#6
No problem. I'm in the process of buying a new iMac though, so I may just stick it out with V1 until there is a V1.2 or V2 for skp 8 for Macs.

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* April 07, 2011, 10:01:21 AM
#7
See above for link to v1.2 Mac build.

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