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Renditioner compatible with sketchup 2014 available in the general discussion thread - SKETCHUP 2014.

Renditioner Continuously Crashing
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* April 24, 2011, 05:59:53 PM
Hi,
I'm running SU8, Renditioner 1.2 on my MacBook Pro (2.53 proccessor, 8gb RAM)

The file size I'm running is very large (167mb!!) however the file has been purged and all possible items removed and still everytime i attempt to run the file SU crashes.

Pleas can you help me!!
IJ686

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* April 24, 2011, 06:18:34 PM
#1
Are you on a 64 bit machine? Don't know about a Mac, but maybe 1.2 won't run on a 64 bit Mac. Here are published system requirements. Otherwise I can't help you, and you must get help from the manufacturer.

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* April 25, 2011, 02:13:14 AM
#2
Its a 32bit machine and meets all system requirements; i've used the software to produce renders previously and have been very happy with the results (running high image quality and near top light accuracy settings) it seems to be solely this model which causes the issues.

I have attempted to run the model without the components downloaded from Google 3D Warehouse and the render will run and I have run a model using only the 3D Warehouse items which also completed so I cant understand why SU crashes when rendering this particular file??

IJ686

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April 25, 2011, 02:19:18 AM
#3
It is possible that you have a component or group with a problem texture, this can cause the problems you are experiencing.  Other issues with bad textures are where a texture scales up and becomes part of the background.  How many lights etc do you have?  It is a rule of thumb to break down the larger models, especially with 32 bit machines where memory use is critical.

With such a large model it is prudent to use several versions to achieve the result you want, external and internal renders, day and night renders etc.

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* April 25, 2011, 03:15:36 AM
#4
Hi,
I'm unsure about the textures/component issues by surely this would prevent the files running when broken down into separate files?

I have approximately 30 lights in use in the model and have several versions of the model to render specific areas of the space modelled. I do have large quantities of polished surfaces within the space which I know from experience slows down the render process however I have reduced the file down to it's minimum and issues continue to occur.

IJ686

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April 25, 2011, 07:48:32 AM
#5
I think your model is just too big, especially given the constraints of a 32 bit system.  I cannot help you with that.

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* April 25, 2011, 08:07:26 AM
#6
Great!

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* April 25, 2011, 01:15:47 PM
#7
Mike, Take a look at the amount of ram he has, 8Gb. I didn't know that a 32 bit mac could have that much ram, but apparently it can.

IJ686, you have lots of ram, how about having enough available drive space (I have had large files crash on a system that is close to exhausting hard drive space)? Otherwise as Mike suggest, you may have to make a copy of your model, then delete the parts out of view in the render to get the file size down.

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* April 25, 2011, 03:19:28 PM
#8
honoluludesktop

In all honesty I am not completely sure if my machine is a 32bit or 64bit and I'm unsure how to check such things and was going on the presumption of a friend.

In terms of available drive space i presume you mean hard drive space? if so i have 350gb available on a 500gb hard drive... Currently I have experimented with removing .png texture files and the majority of partially hidden lighting to reduce the file size, however the rendering process still causing SU to crash...?

Any advice would be greatly appreciated as I need to complete rendering as soon as possible

Thanks, IJ686

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April 25, 2011, 11:49:27 PM
#9
The amount of ram is pointless as a 32 bit machine can only address 3 gig.  The rest is just window dressing.  The model has already been identified as the problem and it is unlikely anyone else can help with this.  Something in the model is causing the problem, probably the physical size.
« Last Edit: April 26, 2011, 01:28:26 AM by Mike »

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* April 26, 2011, 02:06:19 AM
#10
Mike, I googled Macs and it appears that a 32 bit mac can have and address more ram then a WinPC.

IJ686, From a copy of your model:
1. Create a SU scene of the view you want to render.
2. Explode the model into its basic entities.
3. Delete the parts of the model that can not be seen in the scene.
4. Return to the scene.
5. Render.
« Last Edit: April 26, 2011, 02:13:07 AM by honoluludesktop »

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April 26, 2011, 03:19:23 AM
#11
Mike, I googled Macs and it appears that a 32 bit mac can have and address more ram then a WinPC.

IJ686, From a copy of your model:
1. Create a SU scene of the view you want to render.
2. Explode the model into its basic entities.
3. Delete the parts of the model that can not be seen in the scene.
4. Return to the scene.
5. Render.

IJ686  Sorry.

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Chillblast PC
i-7 3.07ghz 64 bits system.
nvidia GeForce GTX 460 1gb Graphics Card.
16Gb Ram.
Win 7 64 bit.
Renditioner Pro v3 (2.3.81851-2.4.81818-8.3.80994)


* April 26, 2011, 04:17:27 AM
#12
Hi IJ686,

I have a mac at home. You can check you'r system specs by clicking on the Apple icon top left of the screen en then something like "About this Mac" (I have a dutch version and don't know what it should be in English)

There you can see if you have a 32bit system or not and ram and speed of your mac.

I noticed that some problems occure with "corrupted" components from the 3d warehouse of SketchUp. Sometimes it helps to explode components and regroup again. Make sure you purge your model after this action.

For extreem large scale models (like new city area's) I think IDX is not the right tool for this kind of rendering.

Hope this info helps...

Tony

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Tony van Loon
Civil Engineer & 3d Artist


* April 26, 2011, 09:17:35 AM
#13
Thank you people!!

I really appreciate your help its finally (after a mere 12hours of rendering) produced something like my model  ;D ;D


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* April 26, 2011, 12:54:24 PM
#14
Thanks people!!

Broken down, rendered separately... Thank the lord for photoshop...

IJ686

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